#version 400

layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;


in vec3 passGeom_Color[3];
//out vec3 pass_Color;


void main()
{
	for(int i = 0; i < gl_in.length(); i++)
	{
		//Copy attributes
		gl_Position = gl_in[i].gl_Position;
		//pass_Color = passGeom_Color[i];

		//Done with the vertex
		EmitVertex();
	}

	EndPrimitive();
}